This has knock-on effects when it comes to which heroes you buy, when you place them on the board, and how it raises or reduces the number of units on the board. Plonking down three identical heroes of the same level (with one or two class exceptions) will merge them into a single, more powerful hero. ![]() If you don’t know Dota you might not realise you need to deliver the items to specific heroes at all instead of just collecting them in your pack. Knowing the types of items which benefit particular heroes in the main game will give you a headstart here. Essentially, it’s the courier function the donkey traditionally fulfils in Dota 2. You can then ask the donkey to deliver the items to a specific unit, thus bestowing its benefits to that unit. If you beat them they can drop little treasure chests containing items which the donkey can fetch and put in its little backpack. Some rounds have you facing off against non-player units-the neutral creeps from Dota’s jungles. Do you bunch your heroes up or spread them out? Do you try to protect a vulnerable unit or shove them to the front as a meat shield? How can you keep important combos in play by keeping the relevant units alive? That’s one part which felt like it was drawing on my actual Dota knowledge.Īnother part which taps into that knowledge is the item system. Plonking down three identical heroes of the same level (with one or two class exceptions) will merge them into a single, more powerful hero.Īs well as that interplay there’s a spatial element. The orc species combo gets you a higher maximum HP for each orc, the mage class combo reduces enemy magic resistance. If you have multiple heroes from that species or class on the board you can get boosts. ![]() Each hero is listed with a species and class.
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